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Archives/bf1942/levels/map packs - no documentation/fnf_nov_5th_2004/Barbarossa.rfa
bf1942/levels/Barbarossa/Objects/FlagPole/Objects.con
rem--------------------------------------
rem----- American flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle USFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedUsFlag
ObjectTemplate.geometry flagus_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- Russian flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle SOFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedSoFlag
ObjectTemplate.geometry flagso_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- Japanese flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle JapFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedJapFlag
ObjectTemplate.geometry flagJp_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- German flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle GerFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedGeFlag
ObjectTemplate.geometry flagge_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- U.k. flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle UKFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedUkFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedUkFlag
ObjectTemplate.geometry flaguk_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- Italy flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle ItFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedItFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedItFlag
ObjectTemplate.geometry flagit_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- France flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle FrFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedFrFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedFrFlag
ObjectTemplate.geometry flagfr_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem----- Flag pole it self
ObjectTemplate.create simpleobject flag_pole
ObjectTemplate.geometry flag_pole
ObjectTemplate.hasCollisionPhysics 1
Beginrem
Put this in static objects.con to call a us flag.
rem *** Flagpole***
Object.create USFlagpole
Object.absolutePosition 820/12.84258/796
Object.rotation 0/0/0
Endrem
rem----- American flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle USFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedUsFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedUsFlag
ObjectTemplate.geometry flagus_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- Russian flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle SOFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedSoFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedSoFlag
ObjectTemplate.geometry flagso_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- Japanese flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle JapFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedJapFlag
ObjectTemplate.geometry flagJp_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- German flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle GerFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedGeFlag
ObjectTemplate.geometry flagge_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- U.k. flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle UKFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedUkFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedUkFlag
ObjectTemplate.geometry flaguk_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- Italy flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle ItFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedItFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedItFlag
ObjectTemplate.geometry flagit_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem--------------------------------------
rem----- France flag pole -----------
rem--------------------------------------
ObjectTemplate.create Bundle FrFlagPole
ObjectTemplate.addTemplate Flag_pole
ObjectTemplate.addTemplate AnimatedFrFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.create AnimatedBundle AnimatedFrFlag
ObjectTemplate.geometry flagfr_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
rem----- Flag pole it self
ObjectTemplate.create simpleobject flag_pole
ObjectTemplate.geometry flag_pole
ObjectTemplate.hasCollisionPhysics 1
Beginrem
Put this in static objects.con to call a us flag.
rem *** Flagpole***
Object.create USFlagpole
Object.absolutePosition 820/12.84258/796
Object.rotation 0/0/0
Endrem