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Archives/bf1942/levels/from 11_Part11/Barbarossa.rfa
bf1942/levels/Barbarossa/standardMesh/M3A1_Hull_M1.rs
subshader "M3A1_Hull_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/M3APC_Z";
}

subshader "M3A1_Hull_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   twosided true;
   texture "texture/M3APC_Z";
}