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Archives/bf1942/levels/maps - no documentation/Barbarossa.rfa
bf1942/levels/Barbarossa/Objects/m3a1-A/Art/M3A1_Wheel2_M1.rs
shader "Material0"
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell1_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}
shader "Material1"
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell2_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell1_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}
shader "Material1"
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell2_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}