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Archives/bf1942/levels/maps - with documentation/Winter Storm/Winter_Storm.rfa
bf1942/levels/Winter_Storm/StandardMesh/medboxxpack_m1.rs
subshader "medboxxpack_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/MedBox_C";
}