This page is under construction
Archives/bf1942/levels/maps - with documentation/The Road to Berlin/The_Road_to_Berlin.rfa
bf1942/levels/The_Road_to_Berlin/standardMesh/GateHouse_White_Comp_M1.rs
subshader "GateHouse_White_Comp_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/White_Wood";
}
subshader "GateHouse_White_Comp_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/White_Wood";
}
subshader "GateHouse_White_Comp_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Red_Wood";
}
subshader "GateHouse_White_Comp_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "GateHouse_White_Comp_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/shedconc1_s";
}
subshader "GateHouse_White_Comp_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/shedconc2_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/White_Wood";
}
subshader "GateHouse_White_Comp_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/White_Wood";
}
subshader "GateHouse_White_Comp_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Red_Wood";
}
subshader "GateHouse_White_Comp_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "GateHouse_White_Comp_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/shedconc1_s";
}
subshader "GateHouse_White_Comp_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/shedconc2_s";
}