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Archives/bf1942/levels/maps - with documentation/The Road to Berlin/The_Road_to_Berlin.rfa
bf1942/levels/The_Road_to_Berlin/standardMesh/IronBridgeRoad_1_M1.rs
subshader "IronBridgeRoad_1_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/IronBridge";
}
subshader "IronBridgeRoad_1_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/brickwal_2";
}
subshader "IronBridgeRoad_1_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/road13_2";
}
subshader "IronBridgeRoad_1_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/road13_2a";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/IronBridge";
}
subshader "IronBridgeRoad_1_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/brickwal_2";
}
subshader "IronBridgeRoad_1_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/road13_2";
}
subshader "IronBridgeRoad_1_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/road13_2a";
}