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Archives/bf1942/levels/maps - with documentation/Gazala/Gazala.rfa
bf1942/levels/Gazala/ai/conditions.con
rem *** Create Conditions ***
rem *** Operation Gazala ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** north **
aiStrategy.createConstantCondition northCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
rem ** south **
aiStrategy.createConstantCondition southCond Crisp EqualSmaller Friendly South 2
aiStrategy.setConditionStrength Required
rem ** both **
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** behind **
aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem *** Operation Gazala ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** north **
aiStrategy.createConstantCondition northCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
rem ** south **
aiStrategy.createConstantCondition southCond Crisp EqualSmaller Friendly South 2
aiStrategy.setConditionStrength Required
rem ** both **
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** behind **
aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required