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Archives/bf1942/levels/maps - with documentation/Operation Luttich/Operation_Luttich.rfa
bf1942/levels/Operation_Luttich/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create USBase
Object.absolutePosition 128.59/86.63/97.54
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 834.49/79.26/870.39
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 128.59/86.63/97.54
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 834.49/79.26/870.39
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create USBase
Object.absolutePosition 128.59/86.63/97.54
Object.rotation 0/0/0
object.create GEBase
Object.absolutePosition 834.49/79.26/870.39
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 128.59/86.63/97.54
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 834.49/79.26/870.39
Object.rotation 0/0/0
endIf