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Archives/bf1942/levels/maps - with documentation/Operation Luttich/Operation_Luttich.rfa
bf1942/levels/Operation_Luttich/ai/StrategicAreas.con
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup heavyVehicles
aiSettings.createVehicleGroup lightVehicles
aiSettings.createVehicleGroup airVehicles
aiSettings.createVehicleGroup seaVehicles
aiSettings.createVehicleGroup AmphibiusVehicles
aiSettings.createVehicleGroup common
aiSettings.createVehicleGroup Troops
rem * add vehicles to the groups *
aiSettings.addVehicleToVehicleGroup 0 heavyVehicles
aiSettings.addVehicleToVehicleGroup 1 airVehicles
aiSettings.addVehicleToVehicleGroup 2 seaVehicles
aiSettings.addVehicleToVehicleGroup 3 Troops
aiSettings.addVehicleToVehicleGroup 4 common
aiSettings.addVehicleToVehicleGroup 5 lightVehicles
aiSettings.addVehicleToVehicleGroup 6 heavyVehicles
aiSettings.addVehicleToVehicleGroup 7 seaVehicles
aiSettings.addVehicleToVehicleGroup 8 lightVehicles
aiSettings.addVehicleToVehicleGroup 9 seaVehicles
aiSettings.addVehicleToVehicleGroup 10 common
aiSettings.addVehicleToVehicleGroup 11 common
aiSettings.addVehicleToVehicleGroup 12 seaVehicles
aiSettings.addVehicleToVehicleGroup 13 common
aiSettings.addVehicleToVehicleGroup 14 heavyVehicles
aiSettings.addVehicleToVehicleGroup 15 airVehicles
aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles
aiSettings.addVehicleToVehicleGroup 17 common
aiSettings.addVehicleToVehicleGroup 18 common
rem *** Create categories ***
aiStrategicArea.createNewCategory(land)
aiStrategicArea.create Hill_317 495/495 526/526 60 land
aiStrategicArea.create Mortain 128/692 148/712 60 land
aiStrategicArea.create South_Village 458/148 478/168 60 land
aiStrategicArea.create South_East_Farm 823/238 843/258 60 land
aiStrategicArea.create South_West_Village 119/88 139/108 60 land
aiStrategicArea.create Church 432/846 452/866 60 land
aiStrategicArea.create Axis_Main_Base 824/860 844/880 60 land
aiStrategicArea.setActive Hill_317
aiStrategicArea.addObjectTypeFlag ControlPoint
rem aiStrategicArea.addObjectTypeFlag Flank
AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addNeighbour South_East_Farm
AIStrategicArea.addNeighbour South_West_Village
AIStrategicArea.addNeighbour Mortain
AIStrategicArea.addNeighbour Church
AIStrategicArea.addNeighbour Axis_Main_Base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 526/102
AIStrategicArea.setOrderPosition Tank 526/102
AIStrategicArea.setOrderPosition Car 526/102
AIStrategicArea.setOrderPosition Amphibius 526/102
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Mortain
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
rem aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_West_Village
AIStrategicArea.addNeighbour Church
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 138/76
AIStrategicArea.setOrderPosition Tank 138/76
AIStrategicArea.setOrderPosition Car 138/76
AIStrategicArea.setOrderPosition Amphibius 138/76
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive South_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_East_Farm
AIStrategicArea.addNeighbour South_West_Village
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 468/76
AIStrategicArea.setOrderPosition Tank 468/76
AIStrategicArea.setOrderPosition Car 468/76
AIStrategicArea.setOrderPosition Amphibius 468/76
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive South_East_Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addNeighbour Axis_Main_Base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 833/82
AIStrategicArea.setOrderPosition Tank 833/82
AIStrategicArea.setOrderPosition Car 833/82
AIStrategicArea.setOrderPosition Amphibius 833/82
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive South_West_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addNeighbour Mortain
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 129/87
AIStrategicArea.setOrderPosition Tank 129/87
AIStrategicArea.setOrderPosition Car 129/87
AIStrategicArea.setOrderPosition Amphibius 129/87
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Church
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour Mortain
AIStrategicArea.addNeighbour Axis_Main_Base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 442/79
AIStrategicArea.setOrderPosition Tank 442/79
AIStrategicArea.setOrderPosition Car 442/79
AIStrategicArea.setOrderPosition Amphibius 442/79
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Axis_Main_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_East_Farm
AIStrategicArea.addNeighbour Church
rem AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 834/79
AIStrategicArea.setOrderPosition Tank 834/79
AIStrategicArea.setOrderPosition Car 834/79
AIStrategicArea.setOrderPosition Amphibius 834/79
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiSettings.createVehicleGroup heavyVehicles
aiSettings.createVehicleGroup lightVehicles
aiSettings.createVehicleGroup airVehicles
aiSettings.createVehicleGroup seaVehicles
aiSettings.createVehicleGroup AmphibiusVehicles
aiSettings.createVehicleGroup common
aiSettings.createVehicleGroup Troops
rem * add vehicles to the groups *
aiSettings.addVehicleToVehicleGroup 0 heavyVehicles
aiSettings.addVehicleToVehicleGroup 1 airVehicles
aiSettings.addVehicleToVehicleGroup 2 seaVehicles
aiSettings.addVehicleToVehicleGroup 3 Troops
aiSettings.addVehicleToVehicleGroup 4 common
aiSettings.addVehicleToVehicleGroup 5 lightVehicles
aiSettings.addVehicleToVehicleGroup 6 heavyVehicles
aiSettings.addVehicleToVehicleGroup 7 seaVehicles
aiSettings.addVehicleToVehicleGroup 8 lightVehicles
aiSettings.addVehicleToVehicleGroup 9 seaVehicles
aiSettings.addVehicleToVehicleGroup 10 common
aiSettings.addVehicleToVehicleGroup 11 common
aiSettings.addVehicleToVehicleGroup 12 seaVehicles
aiSettings.addVehicleToVehicleGroup 13 common
aiSettings.addVehicleToVehicleGroup 14 heavyVehicles
aiSettings.addVehicleToVehicleGroup 15 airVehicles
aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles
aiSettings.addVehicleToVehicleGroup 17 common
aiSettings.addVehicleToVehicleGroup 18 common
rem *** Create categories ***
aiStrategicArea.createNewCategory(land)
aiStrategicArea.create Hill_317 495/495 526/526 60 land
aiStrategicArea.create Mortain 128/692 148/712 60 land
aiStrategicArea.create South_Village 458/148 478/168 60 land
aiStrategicArea.create South_East_Farm 823/238 843/258 60 land
aiStrategicArea.create South_West_Village 119/88 139/108 60 land
aiStrategicArea.create Church 432/846 452/866 60 land
aiStrategicArea.create Axis_Main_Base 824/860 844/880 60 land
aiStrategicArea.setActive Hill_317
aiStrategicArea.addObjectTypeFlag ControlPoint
rem aiStrategicArea.addObjectTypeFlag Flank
AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addNeighbour South_East_Farm
AIStrategicArea.addNeighbour South_West_Village
AIStrategicArea.addNeighbour Mortain
AIStrategicArea.addNeighbour Church
AIStrategicArea.addNeighbour Axis_Main_Base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 526/102
AIStrategicArea.setOrderPosition Tank 526/102
AIStrategicArea.setOrderPosition Car 526/102
AIStrategicArea.setOrderPosition Amphibius 526/102
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Mortain
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Base
rem aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_West_Village
AIStrategicArea.addNeighbour Church
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 138/76
AIStrategicArea.setOrderPosition Tank 138/76
AIStrategicArea.setOrderPosition Car 138/76
AIStrategicArea.setOrderPosition Amphibius 138/76
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive South_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_East_Farm
AIStrategicArea.addNeighbour South_West_Village
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 468/76
AIStrategicArea.setOrderPosition Tank 468/76
AIStrategicArea.setOrderPosition Car 468/76
AIStrategicArea.setOrderPosition Amphibius 468/76
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive South_East_Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addNeighbour Axis_Main_Base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 833/82
AIStrategicArea.setOrderPosition Tank 833/82
AIStrategicArea.setOrderPosition Car 833/82
AIStrategicArea.setOrderPosition Amphibius 833/82
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive South_West_Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addNeighbour Mortain
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 129/87
AIStrategicArea.setOrderPosition Tank 129/87
AIStrategicArea.setOrderPosition Car 129/87
AIStrategicArea.setOrderPosition Amphibius 129/87
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Church
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour Mortain
AIStrategicArea.addNeighbour Axis_Main_Base
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 442/79
AIStrategicArea.setOrderPosition Tank 442/79
AIStrategicArea.setOrderPosition Car 442/79
AIStrategicArea.setOrderPosition Amphibius 442/79
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f
aiStrategicArea.setActive Axis_Main_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour Hill_317
AIStrategicArea.addNeighbour South_East_Farm
AIStrategicArea.addNeighbour Church
rem AIStrategicArea.addNeighbour South_Village
AIStrategicArea.addAllowedVehicleGroup common
AIStrategicArea.addAllowedVehicleGroup Troops
AIStrategicArea.addAllowedVehicleGroup lightVehicles
AIStrategicArea.addAllowedVehicleGroup heavyVehicles
rem AIStrategicArea.addAllowedVehicleGroup airVehicles
rem AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
rem AIStrategicArea.addAllowedVehicleGroup seaVehicles
AIStrategicArea.setOrderPosition Infantry 834/79
AIStrategicArea.setOrderPosition Tank 834/79
AIStrategicArea.setOrderPosition Car 834/79
AIStrategicArea.setOrderPosition Amphibius 834/79
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.playerSensitive 1
aiStrategicArea.playerSensitivity 5.0f