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Archives/bf1942/levels/maps - with documentation/Operation Luttich/Operation_Luttich.rfa
bf1942/levels/Operation_Luttich/standardMesh/TrainStation_Clock_M1.rs
subshader "TrainStation_Clock_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.388235 0.388235 0.388235;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/Eu_Strtlight_M1_opac_H";
}
subshader "TrainStation_Clock_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Eu_Strtlight_M1_txtr_H";
}
subshader "TrainStation_Clock_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Watch";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.388235 0.388235 0.388235;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/Eu_Strtlight_M1_opac_H";
}
subshader "TrainStation_Clock_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Eu_Strtlight_M1_txtr_H";
}
subshader "TrainStation_Clock_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Watch";
}