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Archives/bf1942/levels/maps - with documentation/Operation Luttich/Operation_Luttich.rfa
bf1942/levels/Operation_Luttich/standardMesh/TrainStation_MainBuilding_M1.rs
subshader "TrainStation_MainBuilding_M1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "TrainStation_MainBuilding_M1_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/StationWall_7";
}

subshader "TrainStation_MainBuilding_M1_Material2" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "TrainStation_MainBuilding_M1_Material3" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/CityHall_2a";
}

subshader "TrainStation_MainBuilding_M1_Material4" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/CityHall_1a";
}

subshader "TrainStation_MainBuilding_M1_Material5" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/StationWall_3";
}

subshader "TrainStation_MainBuilding_M1_Material6" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/StationWall_5";
}

subshader "TrainStation_MainBuilding_M1_Material7" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/StationWall_2";
}

subshader "TrainStation_MainBuilding_M1_Material8" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/StationWall_6";
}

subshader "TrainStation_MainBuilding_M1_Material9" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/wmill_wood4_s";
}

subshader "TrainStation_MainBuilding_M1_Material10" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/wmill_roof1_s";
}