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Archives/bf1942/levels/maps - with documentation/Operation Luttich/Operation_Luttich.rfa
bf1942/levels/Operation_Luttich/standardMesh/TrainStation_Platform_M1.rs
subshader "TrainStation_Platform_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_2";
}
subshader "TrainStation_Platform_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_3";
}
subshader "TrainStation_Platform_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_7";
}
subshader "TrainStation_Platform_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_1";
}
subshader "TrainStation_Platform_M1_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/SidewalkBlack";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_2";
}
subshader "TrainStation_Platform_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_3";
}
subshader "TrainStation_Platform_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_7";
}
subshader "TrainStation_Platform_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_1";
}
subshader "TrainStation_Platform_M1_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/SidewalkBlack";
}