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Archives/bf1942/levels/maps - with documentation/Market Garden/Market_Garden_003.rfa
Bf1942/Levels/Market_Garden/ai/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** Create Conditions ***

rem *** Operation Market Garden ***

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** singleAttack **
aiStrategy.createConstantCondition minOneEnemyCP Crisp EqualGreater Enemy ControlPoint 1
aiStrategy.setConditionStrength Required

rem ** doubleAttack **
aiStrategy.createConstantCondition maxThreeCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

rem ** holdBridges **
aiStrategy.createConstantCondition fourFriendlyCP Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

rem ** spreadOut **
aiStrategy.createConstantCondition maxTwoEnemyCP Crisp EqualSmaller Enemy ControlPoint 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxThreeFriendlyCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

rem ** breakOutPrereq **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem ** behind **
aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required

rem ** finalPush **
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

rem ** breakOut **
aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem ----------------------------------------------------------------------------
endIf