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Archives/bf1942/levels/maps - with documentation/Market Garden/Market_Garden.rfa
bf1942/levels/Market_Garden/AI.con
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.viewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
aiSettings.lodEnable 1
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 singleAttack
ai.addSAIStrategy 1 doubleAttack
ai.addSAIStrategy 1 finalPush
ai.addSAIStrategy 2 holdBridges
ai.addSAIStrategy 2 spreadOut
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 singleAttack
ai.addSAIStrategy 2 doubleAttack
aiSettings.setWorldMapSize 2048 2048
aiSettings.viewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
aiSettings.lodEnable 1
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 singleAttack
ai.addSAIStrategy 1 doubleAttack
ai.addSAIStrategy 1 finalPush
ai.addSAIStrategy 2 holdBridges
ai.addSAIStrategy 2 spreadOut
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 singleAttack
ai.addSAIStrategy 2 doubleAttack