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Archives/bf1942/levels/maps - with documentation/Market Garden/Market_Garden.rfa
bf1942/levels/Market_Garden/ai/conditions.con
rem *** Create Conditions ***
rem *** Operation Market Garden ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** singleAttack **
aiStrategy.createConstantCondition minOneEnemyCP Crisp EqualGreater Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** doubleAttack **
aiStrategy.createConstantCondition maxThreeCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** holdBridges **
aiStrategy.createConstantCondition fourFriendlyCP Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** spreadOut **
aiStrategy.createConstantCondition maxTwoEnemyCP Crisp EqualSmaller Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxThreeFriendlyCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOutPrereq **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** behind **
aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem *** Operation Market Garden ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** singleAttack **
aiStrategy.createConstantCondition minOneEnemyCP Crisp EqualGreater Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** doubleAttack **
aiStrategy.createConstantCondition maxThreeCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** holdBridges **
aiStrategy.createConstantCondition fourFriendlyCP Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** spreadOut **
aiStrategy.createConstantCondition maxTwoEnemyCP Crisp EqualSmaller Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxThreeFriendlyCP Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOutPrereq **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** behind **
aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required