This page is under construction
Archives/bf1942/levels/maps - with documentation/Crossfire/Crossfire.rfa
bf1942/levels/Crossfire/AI/Conditions.con
rem *** To secure the initial 2 points first ***
aiStrategy.createConstantCondition ControlNorthCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition ControlSouthCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem *** With initial 2 secure move onto 'Bridge Intersection' / 'Market' ***
aiStrategy.createConstantCondition ControlCentreGermanCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition ControlCentreBritishCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem *** Additional to trigger 'Finish Him' strategy ***
aiStrategy.createConstantCondition HoldCentreCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem *** TESTING ***
aiStrategy.createConstantCondition AttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition ControlNorthCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition ControlSouthCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem *** With initial 2 secure move onto 'Bridge Intersection' / 'Market' ***
aiStrategy.createConstantCondition ControlCentreGermanCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition ControlCentreBritishCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem *** Additional to trigger 'Finish Him' strategy ***
aiStrategy.createConstantCondition HoldCentreCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem *** TESTING ***
aiStrategy.createConstantCondition AttackCond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required