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Archives/bf1942/levels/maps - no documentation/CrossFire.rfa
bf1942/levels/CrossFire/Effects/e_Snow/Objects.con
ObjectTemplate.create Bundle e_Snow
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
rem ------------------------------------
ObjectTemplate.addTemplate e_Snow_RotationalBundle
rem *** Must have a geometry if addTemplated effect bundles are going to work! ***
ObjectTemplate.create RotationalBundle e_Snow_RotationalBundle
ObjectTemplate.geometry radarbun_tow_M1
ObjectTemplate.createInvisible 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 200/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setContinousRotationSpeed 200/0/0
rem -------------------------------------------
ObjectTemplate.addTemplate e_Weather_Snow
ObjectTemplate.setPosition 0/90/256
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
rem ------------------------------------
ObjectTemplate.addTemplate e_Snow_RotationalBundle
rem *** Must have a geometry if addTemplated effect bundles are going to work! ***
ObjectTemplate.create RotationalBundle e_Snow_RotationalBundle
ObjectTemplate.geometry radarbun_tow_M1
ObjectTemplate.createInvisible 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 200/0/0
ObjectTemplate.setAcceleration 200/0/0
ObjectTemplate.setContinousRotationSpeed 200/0/0
rem -------------------------------------------
ObjectTemplate.addTemplate e_Weather_Snow
ObjectTemplate.setPosition 0/90/256
ObjectTemplate.setRotation 0/-90/0