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Archives/bf1942/levels/maps - with documentation/Battle for Agedabia/Battle_for_Agedabia.rfa
bf1942/levels/Battle_for_Agedabia/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_for_Agedabia\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.fogLinearStart 500
renderer.fogLinearEnd 850
renderer.ambientColor 0.176471/0.149020/0.129412
renderer.diffuseColor 0.400000/0.349020/0.247059
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/levels/Battle_for_Agedabia/texture
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
run objects/objects
game.setBeforeSpawnCameraPosition 1 1421.259033/80.081215/1107.246948
game.setBeforeSpawnCameraPosition 2 1421.259033/80.081215/1107.246948
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_for_Agedabia\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.fogLinearStart 500
renderer.fogLinearEnd 850
renderer.ambientColor 0.176471/0.149020/0.129412
renderer.diffuseColor 0.400000/0.349020/0.247059
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/levels/Battle_for_Agedabia/texture
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
run objects/objects
game.setBeforeSpawnCameraPosition 1 1421.259033/80.081215/1107.246948
game.setBeforeSpawnCameraPosition 2 1421.259033/80.081215/1107.246948