This page is under construction
Archives/bf1942/levels/maps - with documentation/The Gauntlet/The_Gauntlet.rfa
bf1942/levels/The_Gauntlet/AIPathFinding.con
if v_arg1 == host
rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 0/0
ai.setSmoothing 0 20
rem 0/0,
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 1482/1468
ai.setSmoothing 1 10
rem 1482/1468, 1487/1468, 1477/1468, 1482/1489, 1474/1490, 1465/1517, 1480/1516, 1495/1499, 1497/1504, 1264/403, 1261/406, 1257/410, 1241/426, 1340/394, 1351/384, 1324/367, 1331/361
rem *** Boat ***
ai.addSearchMap Boat2 1 8 30 4.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
rem ai.setMapSpawnPoints 2 244/984
ai.setSmoothing 2 20
rem 244/984
rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
rem ai.setMapSpawnPoints 3 0/0
ai.setSmoothing 3 20
rem 0/0,
beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem
rem *** Load maps ***
ai.loadMaps
endIf
rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 0/0
ai.setSmoothing 0 20
rem 0/0,
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
rem ai.setMapSpawnPoints 1 1482/1468
ai.setSmoothing 1 10
rem 1482/1468, 1487/1468, 1477/1468, 1482/1489, 1474/1490, 1465/1517, 1480/1516, 1495/1499, 1497/1504, 1264/403, 1261/406, 1257/410, 1241/426, 1340/394, 1351/384, 1324/367, 1331/361
rem *** Boat ***
ai.addSearchMap Boat2 1 8 30 4.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
rem ai.setMapSpawnPoints 2 244/984
ai.setSmoothing 2 20
rem 244/984
rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
rem ai.setMapSpawnPoints 3 0/0
ai.setSmoothing 3 20
rem 0/0,
beginrem
rem *** Amphibius ***
ai.addSearchMap Amphibius4 0 1000 30 4.0 0.3 2.5 0
ai.addSearchType Amphibius 4 0
ai.setMapSpawnPoints 4 0/0
ai.setSmoothing 4 20
ai.setWaterCutOffDepth 1
endrem
rem *** Load maps ***
ai.loadMaps
endIf