This page is under construction
Archives/bf1942/levels/maps - with documentation/The Gauntlet/The_Gauntlet.rfa
bf1942/levels/The_Gauntlet/Objects/Carrier/Physics.con
rem *** Enterprise_Engine ***
ObjectTemplate.create Engine Carrier_Engine
ObjectTemplate.geometry Daihatsu_m1
ObjectTemplate.setNetworkableInfo EnterpriseEngineInfo
ObjectTemplate.setMinRotation 0/0/-1500
ObjectTemplate.setMaxRotation 0/0/2500
ObjectTemplate.setMaxSpeed 0/0/2500
ObjectTemplate.setAcceleration 0/0/2500
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETShip
ObjectTemplate.setTorque 1.5
ObjectTemplate.setDifferential 1.5
ObjectTemplate.setNoPropellerEffectAtSpeed 120
rem *** Enterprise_Rudder1 ***
ObjectTemplate.create Wing Carrier_Rudder1
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2
rem *** Enterprise_HullWing ***
ObjectTemplate.create Wing Carrier_HullWing
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/-10/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0
ObjectTemplate.setFlapLift 2