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Archives/bf1942/levels/maps - with documentation/Island of Horror/Island_of_Horror.rfa
bf1942/levels/island_of_horror/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\island_of_horror\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.137255/0.113725/0.109804
renderer.ambientColor 0.184314/0.164706/0.200000
renderer.diffuseColor 0.337255/0.321569/0.266667
renderer.specularColor 0.258824/0.301961/0.337255
renderer.vertexFogEnable 1
renderer.fogColorVec 0.576471/0.658824/0.666667
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/island_of_horror/Texture
rem textureManager.alternativePath bf1942/levels/island_of_horror/Texture
shadow.shadowColor 0.600000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 250

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedCanFlag

game.setTeamSkin 1 USSoldier
game.setKit 1 0 US_Scout
game.setKit 1 1 US_Assault
game.setKit 1 2 US_AT
game.setKit 1 3 US_Medic
game.setKit 1 4 US_Engineer

game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 Canadian_Scout
game.setKit 2 1 Canadian_Assault
game.setKit 2 2 Canadian_AT
game.setKit 2 3 Canadian_Medic
game.setKit 2 4 Canadian_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/0.000000
water.scrollDirection1 -1.000000/1.000000
water.scrollDirection2 -1.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.125000
water.tileLayer2 0.250000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.313726/0.737255/0.686275
water.deepColor 0.164706/0.447059/0.466667
water.waterAlphaDepth 1.200000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 508.364563/46.635448/276.717773
game.setBeforeSpawnCameraPosition 2 508.364563/46.635448/276.717773