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Archives/bf1942/levels/maps - with documentation/Island of Horror/Island_of_Horror.rfa
bf1942/levels/island_of_horror/StandardMesh/SmashedBarrel_1_M1.rs
subshader "SmashedBarrel_1_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Barrel1";
}
subshader "SmashedBarrel_1_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BarrelTop";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Barrel1";
}
subshader "SmashedBarrel_1_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/BarrelTop";
}