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Archives/bf1942/levels/maps - with documentation/Island of Horror/Island_of_Horror.rfa
bf1942/levels/island_of_horror/StandardMesh/SmashedBarrel_2_M1.rs
subshader "SmashedBarrel_2_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Barrel2";
}

subshader "SmashedBarrel_2_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/BarrelTop";
}