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Archives/bf1942/levels/maps - with documentation/Bocage/Bocage_003.rfa
Bf1942/Levels/Bocage/AI.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 2048 2048

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1

rem ----------------------------------------------------------------------------
endIf

run AIPathFinding.con v_arg1

run AI/StrategicAreas.con v_arg1

rem *** Load and set strategies for each side ***

run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1

if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

ai.addSAIStrategy 1 bridgeRush
ai.addSAIStrategy 1 germanSecureIsland
ai.addSAIStrategy 1 double
ai.addSAIStrategy 1 finalPush
ai.addSAIStrategy 1 breakOut

ai.addSAIStrategy 2 bridgeRush
ai.addSAIStrategy 2 britishSecureIsland
ai.addSAIStrategy 2 double
ai.addSAIStrategy 2 finalPush
ai.addSAIStrategy 2 breakOut

rem ----------------------------------------------------------------------------
endIf