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Archives/bf1942/levels/maps - with documentation/Bocage/Bocage_003.rfa
Bf1942/Levels/Bocage/AI.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
rem ----------------------------------------------------------------------------
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
ai.addSAIStrategy 1 bridgeRush
ai.addSAIStrategy 1 germanSecureIsland
ai.addSAIStrategy 1 double
ai.addSAIStrategy 1 finalPush
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 2 bridgeRush
ai.addSAIStrategy 2 britishSecureIsland
ai.addSAIStrategy 2 double
ai.addSAIStrategy 2 finalPush
ai.addSAIStrategy 2 breakOut
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
rem ----------------------------------------------------------------------------
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
ai.addSAIStrategy 1 bridgeRush
ai.addSAIStrategy 1 germanSecureIsland
ai.addSAIStrategy 1 double
ai.addSAIStrategy 1 finalPush
ai.addSAIStrategy 1 breakOut
ai.addSAIStrategy 2 bridgeRush
ai.addSAIStrategy 2 britishSecureIsland
ai.addSAIStrategy 2 double
ai.addSAIStrategy 2 finalPush
ai.addSAIStrategy 2 breakOut
rem ----------------------------------------------------------------------------
endIf