This page is under construction
Archives/bf1942/levels/maps - with documentation/Bocage/Bocage_003.rfa
Bf1942/Levels/Bocage/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** Create Conditions ***

rem *** Bocage ***

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 100
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** bridgeRush **
aiStrategy.createConstantCondition maxOneBridgeCond Crisp EqualSmaller Friendly Bridge 1
aiStrategy.setConditionStrength Required

rem ** secureIsland **
aiStrategy.createConstantCondition noCentreCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required

rem ** double **
aiStrategy.createConstantCondition maxOneOwnCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem ** finalPush **
aiStrategy.createConstantCondition allCPCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

rem ** breakOut **
aiStrategy.createConstantCondition noOwnCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition threeEnemyCPCond Crisp Equal Enemy ControlPoint 3
aiStrategy.setConditionStrength Required


rem ----------------------------------------------------------------------------
endIf