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Archives/bf1942/levels/maps - with documentation/Bocage/Bocage.rfa
bf1942/levels/Bocage/AI/StrategicAreas.con
rem *** Create strategic areas ***
aiStrategicArea.create AlliedBase 1163.5/531 1210/568 30
aiStrategicArea.create AxisBase 573/1039.5 597/1086 30
aiStrategicArea.create Island 833/701 846/717 200
aiStrategicArea.create BridgeSouth 998.5/785.5 1010/800 200
aiStrategicArea.create BridgeNorth 747/922 757/937 200
aiStrategicArea.setActive AlliedBase
AIStrategicArea.addNeighbour BridgeSouth
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.setOrderPosition Tank 1210/592
AIStrategicArea.setOrderPosition Car 1210/592
AIStrategicArea.setOrderPosition Infantery 1214/576
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 70.0
aiStrategicArea.setTakeable 1 0
aiStrategicArea.setActive AxisBase
AIStrategicArea.addNeighbour BridgeNorth
AIStrategicArea.addNeighbour Island
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.setOrderPosition Tank 593/1086
AIStrategicArea.setOrderPosition Car 593/1086
AIStrategicArea.setOrderPosition Infantery 594/1086
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 85.0
aiStrategicArea.setTakeable 2 0
aiStrategicArea.setActive Island
AIStrategicArea.addNeighbour BridgeNorth
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour BridgeSouth
aiStrategicArea.addObjectTypeFlag Centre
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 836/731
AIStrategicArea.setOrderPosition Car 836/731
AIStrategicArea.setOrderPosition Infantery 853/720
aiStrategicArea.setSide 0
aiStrategicArea.setActive BridgeSouth
AIStrategicArea.addNeighbour BridgeNorth
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour Island
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag South
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1020/794
AIStrategicArea.setOrderPosition Car 1020/794
AIStrategicArea.setOrderPosition Infantery 1012/811
aiStrategicArea.setSide 0
aiStrategicArea.setActive BridgeNorth
AIStrategicArea.addNeighbour BridgeSouth
AIStrategicArea.addNeighbour Island
AIStrategicArea.addNeighbour AxisBase
aiStrategicArea.addObjectTypeFlag SoldierSpawner
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 757/937
AIStrategicArea.setOrderPosition Car 757/937
AIStrategicArea.setOrderPosition Infantery 758/928
aiStrategicArea.setSide 0
aiStrategicArea.create AlliedBase 1163.5/531 1210/568 30
aiStrategicArea.create AxisBase 573/1039.5 597/1086 30
aiStrategicArea.create Island 833/701 846/717 200
aiStrategicArea.create BridgeSouth 998.5/785.5 1010/800 200
aiStrategicArea.create BridgeNorth 747/922 757/937 200
aiStrategicArea.setActive AlliedBase
AIStrategicArea.addNeighbour BridgeSouth
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.setOrderPosition Tank 1210/592
AIStrategicArea.setOrderPosition Car 1210/592
AIStrategicArea.setOrderPosition Infantery 1214/576
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 70.0
aiStrategicArea.setTakeable 1 0
aiStrategicArea.setActive AxisBase
AIStrategicArea.addNeighbour BridgeNorth
AIStrategicArea.addNeighbour Island
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.setOrderPosition Tank 593/1086
AIStrategicArea.setOrderPosition Car 593/1086
AIStrategicArea.setOrderPosition Infantery 594/1086
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 85.0
aiStrategicArea.setTakeable 2 0
aiStrategicArea.setActive Island
AIStrategicArea.addNeighbour BridgeNorth
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour BridgeSouth
aiStrategicArea.addObjectTypeFlag Centre
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 836/731
AIStrategicArea.setOrderPosition Car 836/731
AIStrategicArea.setOrderPosition Infantery 853/720
aiStrategicArea.setSide 0
aiStrategicArea.setActive BridgeSouth
AIStrategicArea.addNeighbour BridgeNorth
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour Island
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag South
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1020/794
AIStrategicArea.setOrderPosition Car 1020/794
AIStrategicArea.setOrderPosition Infantery 1012/811
aiStrategicArea.setSide 0
aiStrategicArea.setActive BridgeNorth
AIStrategicArea.addNeighbour BridgeSouth
AIStrategicArea.addNeighbour Island
AIStrategicArea.addNeighbour AxisBase
aiStrategicArea.addObjectTypeFlag SoldierSpawner
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 757/937
AIStrategicArea.setOrderPosition Car 757/937
AIStrategicArea.setOrderPosition Infantery 758/928
aiStrategicArea.setSide 0