This page is under construction
Archives/bf1942/levels/maps - with documentation/Bocage/Bocage.rfa
bf1942/levels/Bocage/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag AxisFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag AlliedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
run Ctf/ControlPoints

   rem *** CREATE FLAG BASES ***

object.create GEbase
Object.absolutePosition 590/33.9902/1078
Object.rotation 0/0/0

object.create USbase
Object.absolutePosition 1214/20.6109/566
Object.rotation 0/0/0

rem ----------------------------------------------------------------------------
else

rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***

object.create FlagPole
Object.absolutePosition 590/33.9902/1078
Object.rotation 0/0/0

object.create FlagPole
Object.absolutePosition 1214/20.6109/566
Object.rotation 0/0/0

rem ----------------------------------------------------------------------------
endIf