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Archives/bf1942/levels/maps - with documentation/Merderet/Merderet.rfa
bf1942/levels/Merderet/StandardMesh/pak40_barrel_wreck.rs
subshader "pak40_barrel_wreck_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.2 0.552941 0.176471;
   materialSpecular 0.9 0.9 0.9;
   materialSpecularPower 12.5;
   texture "texture/pak40_gun_dest_J";
}