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Archives/bf1942/levels/maps - with documentation/When Trumpets Fade/When_Trumpets_Fade.rfa
bf1942/levels/when_trumpets_fade/Conquest.con
bf1942/levels/when_trumpets_fade/Conquest/ControlPoints.con
bf1942/levels/when_trumpets_fade/Conquest/ControlPointTemplates.con
bf1942/levels/when_trumpets_fade/Conquest/ObjectSpawns.con
bf1942/levels/when_trumpets_fade/Conquest/ObjectSpawnTemplates.con
bf1942/levels/when_trumpets_fade/Conquest/SoldierSpawns.con
bf1942/levels/when_trumpets_fade/Conquest/SoldierSpawnTemplates.con
bf1942/levels/when_trumpets_fade/Conquest/spawnPointManagerSettings.con
bf1942/levels/when_trumpets_fade/Ctf.con
bf1942/levels/when_trumpets_fade/Ctf/ControlPoints.con
bf1942/levels/when_trumpets_fade/Ctf/ControlPointTemplates.con
bf1942/levels/when_trumpets_fade/Ctf/ObjectSpawns.con
bf1942/levels/when_trumpets_fade/Ctf/ObjectSpawnTemplates.con
bf1942/levels/when_trumpets_fade/Ctf/SoldierSpawns.con
bf1942/levels/when_trumpets_fade/Ctf/SoldierSpawnTemplates.con
bf1942/levels/when_trumpets_fade/Ctf/spawnPointManagerSettings.con
bf1942/levels/when_trumpets_fade/GameTypes/Conquest.con
bf1942/levels/when_trumpets_fade/GameTypes/Ctf.con
bf1942/levels/when_trumpets_fade/GameTypes/tdm.con
bf1942/levels/when_trumpets_fade/heightmap.raw
bf1942/levels/when_trumpets_fade/Init.con
bf1942/levels/when_trumpets_fade/Init/SkyAndSun.con
bf1942/levels/when_trumpets_fade/Init/Terrain.con
bf1942/levels/when_trumpets_fade/loadcounter.dat
bf1942/levels/when_trumpets_fade/materialmap.raw
bf1942/levels/when_trumpets_fade/Menu/Init.con
bf1942/levels/when_trumpets_fade/Menu/loading_screen.tga
bf1942/levels/when_trumpets_fade/Menu/thumbnail.dds
bf1942/levels/when_trumpets_fade/ObjectLightMaps/barack_m1_453-60-163.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/barack_m1_519-60-161.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/barack_m1_558-55-834.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/barack_m2_453-60-163.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/barack_m2_519-60-161.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/barack_m2_558-55-834.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/bunker1_M1_799-63-752.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/bunker1_m2_799-63-752.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/bunker2_des1_m1_408-67-452.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/bunker2_des2_M1_479-70-449.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/bunker2_des2_m2_479-70-449.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/bunker2_M1_752-54-545.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/bunker2_m2_752-54-545.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/Defgun_bunker_m1_366-85-558.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/eu_lumbermill_m1_701-64-373.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/eu_lumbermill_m2_701-64-373.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/guardtow_M1_556-55-800.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/hospital_m1_604-55-837.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/hospital_m2_604-55-837.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/landrep1_m1_553-55-870.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/landrep1_m2_553-55-870.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/lrgfrenchfarm_m1_933-56-882.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/lrgfrenchfarm_m2_933-56-882.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/o_bunker_M1_361-55-189.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/o_bunker_M1_695-66-763.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/o_bunker_M2_361-55-189.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/o_bunker_M2_695-66-763.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/Palette.pal
bf1942/levels/when_trumpets_fade/ObjectLightMaps/r_ruswh_m1_792-62-175.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/rubble01_m1_463-63-212.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/rubble02_m1_420-53-487.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/rubble03_m1_387-59-159.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/rubble03_m1_428-53-530.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/ruin_suburbhouse_1_M1_400-61-362.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/stonebridge_sml_M1_263-54-171.tga
bf1942/levels/when_trumpets_fade/ObjectLightMaps/Woodbrdg_M1_886-55-653.tga
bf1942/levels/when_trumpets_fade/Objects/Objects.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_big_m1/Geometries.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_big_m1/Objects.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_big_m1/pega_sandbag_big_m1.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_oC_m1/Geometries.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_oC_m1/Objects.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_oC_m1/pega_sandbag_oC_m1.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_str_m1/Geometries.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_str_m1/Objects.con
bf1942/levels/when_trumpets_fade/Objects/pega_sandbag_str_m1/pega_sandbag_str_m1.con
bf1942/levels/when_trumpets_fade/Objects/PegaSandbagC/Geometries.con
bf1942/levels/when_trumpets_fade/Objects/PegaSandbagC/Objects.con
bf1942/levels/when_trumpets_fade/Objects/PegaSandbagC/PegaSandbagC.con
bf1942/levels/when_trumpets_fade/Objects/wd_trench_end2_m1/AI/Objects.con
bf1942/levels/when_trumpets_fade/Objects/wd_trench_end2_m1/Geometries.con
bf1942/levels/when_trumpets_fade/Objects/wd_trench_end2_m1/Objects.con
bf1942/levels/when_trumpets_fade/Objects/wd_trench_end2_m1/wd_trench_end2_m1.con
bf1942/levels/when_trumpets_fade/Objects/winter_tent_m1/geometries.con
bf1942/levels/when_trumpets_fade/Objects/winter_tent_m1/objects.con
bf1942/levels/when_trumpets_fade/Objects/winter_tent_m1/winter_tent_m1.con
bf1942/levels/when_trumpets_fade/Objects/Wreck_Kubel_m1/AI/objects.con
bf1942/levels/when_trumpets_fade/Objects/Wreck_Kubel_m1/geometries.con
bf1942/levels/when_trumpets_fade/Objects/Wreck_Kubel_m1/Objects.con
bf1942/levels/when_trumpets_fade/Objects/Wreck_Kubel_m1/Wreck_Kubel_m1.con
bf1942/levels/when_trumpets_fade/Objects/Wreck_Sherman_m1/geometries.con
bf1942/levels/when_trumpets_fade/Objects/Wreck_Sherman_m1/objects.con
bf1942/levels/when_trumpets_fade/Objects/Wreck_Sherman_m1/Wreck_Sherman_m1.con
bf1942/levels/when_trumpets_fade/objectsLightmap.con
bf1942/levels/when_trumpets_fade/Sound/22khz/Battle_Background.wav
bf1942/levels/when_trumpets_fade/Sound/22khz/fire.wav
bf1942/levels/when_trumpets_fade/Sound/22khz/Wind_01.wav
bf1942/levels/when_trumpets_fade/Sound/44Khz/Battle_Background.wav
bf1942/levels/when_trumpets_fade/Sound/44Khz/fire.wav
bf1942/levels/when_trumpets_fade/Sound/44Khz/Wind_01.wav
bf1942/levels/when_trumpets_fade/Sounds/Environment.con
bf1942/levels/when_trumpets_fade/Sounds/Environment.ssc
bf1942/levels/when_trumpets_fade/Sounds/Fire.con
bf1942/levels/when_trumpets_fade/Sounds/Fire.ssc
bf1942/levels/when_trumpets_fade/Sounds/Water.con
bf1942/levels/when_trumpets_fade/Sounds/Water.ssc
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_big_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_big_m1.sm
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_C_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_C_m1.sm
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_oC_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_oC_m1.sm
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_str_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_str_m1.sm
bf1942/levels/when_trumpets_fade/StandardMesh/wd_trench_end2_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/wd_trench_end2_m1.sm
bf1942/levels/when_trumpets_fade/StandardMesh/winter_tent_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/winter_tent_m1.sm
bf1942/levels/when_trumpets_fade/StandardMesh/Wreck_Kubel_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/Wreck_Kubel_m1.sm
bf1942/levels/when_trumpets_fade/StandardMesh/Wreck_Sherman_m1.rs
bf1942/levels/when_trumpets_fade/StandardMesh/Wreck_Sherman_m1.sm
bf1942/levels/when_trumpets_fade/StaticObjects.con
bf1942/levels/when_trumpets_fade/tdm.con
bf1942/levels/when_trumpets_fade/TDM/ControlPoints.con
bf1942/levels/when_trumpets_fade/TDM/ControlPointTemplates.con
bf1942/levels/when_trumpets_fade/TDM/ObjectSpawns.con
bf1942/levels/when_trumpets_fade/TDM/ObjectSpawnTemplates.con
bf1942/levels/when_trumpets_fade/TDM/SoldierSpawns.con
bf1942/levels/when_trumpets_fade/TDM/SoldierSpawnTemplates.con
bf1942/levels/when_trumpets_fade/TDM/spawnPointManagerSettings.con
bf1942/levels/when_trumpets_fade/terrainLightmap.con
bf1942/levels/when_trumpets_fade/Texture/bacpacbig_ger_o.dds
bf1942/levels/when_trumpets_fade/Texture/BARK1_S.dds
bf1942/levels/when_trumpets_fade/Texture/bunkbl_b.dds
bf1942/levels/when_trumpets_fade/Texture/bunkf_b.dds
bf1942/levels/when_trumpets_fade/Texture/bunkft_b.dds
bf1942/levels/when_trumpets_fade/Texture/bunkig_b.dds
bf1942/levels/when_trumpets_fade/Texture/bunkit_b.dds
bf1942/levels/when_trumpets_fade/Texture/bunksm_b.dds
bf1942/levels/when_trumpets_fade/Texture/bunkyt_b.dds
bf1942/levels/when_trumpets_fade/Texture/defgun_betong_s.dds
bf1942/levels/when_trumpets_fade/Texture/defgun_metal1_s.dds
bf1942/levels/when_trumpets_fade/Texture/defgun_metal2_s.dds
bf1942/levels/when_trumpets_fade/Texture/defgun_pipa_s.dds
bf1942/levels/when_trumpets_fade/Texture/defgun_roof_s.dds
bf1942/levels/when_trumpets_fade/Texture/defgun_Stuff_s.dds
bf1942/levels/when_trumpets_fade/Texture/eu_lumber1_s.dds
bf1942/levels/when_trumpets_fade/Texture/face_ger1_h.dds
bf1942/levels/when_trumpets_fade/Texture/face_ger2_h.dds
bf1942/levels/when_trumpets_fade/Texture/face_ger3_h.dds
bf1942/levels/when_trumpets_fade/Texture/Ger1_sleeve_T.dds
bf1942/levels/when_trumpets_fade/Texture/Germov_r.dds
bf1942/levels/when_trumpets_fade/Texture/Germun_r.dds
bf1942/levels/when_trumpets_fade/Texture/ghelm_med_o.dds
bf1942/levels/when_trumpets_fade/Texture/ghelm_r.dds
bf1942/levels/when_trumpets_fade/Texture/ghelmscout_o.dds
bf1942/levels/when_trumpets_fade/Texture/Hand03_r.dds
bf1942/levels/when_trumpets_fade/Texture/HandGB1_z.dds
bf1942/levels/when_trumpets_fade/Texture/Hanomag_f.dds
bf1942/levels/when_trumpets_fade/Texture/Ju87_h.dds
bf1942/levels/when_trumpets_fade/Texture/knife_axis_o.dds
bf1942/levels/when_trumpets_fade/Texture/Kubel1_Z.dds
bf1942/levels/when_trumpets_fade/Texture/Kubel2_Z.dds
bf1942/levels/when_trumpets_fade/Texture/Kubelw_Inter_Win_I.dds
bf1942/levels/when_trumpets_fade/Texture/LOD_Hanomag_H.dds
bf1942/levels/when_trumpets_fade/Texture/LOD_Ju87_H.dds
bf1942/levels/when_trumpets_fade/Texture/LOD_Kubel_H.dds
bf1942/levels/when_trumpets_fade/Texture/pega_sandbags_c.dds
bf1942/levels/when_trumpets_fade/Texture/SLY_S.dds
bf1942/levels/when_trumpets_fade/Texture/Ste_hand2.dds
bf1942/levels/when_trumpets_fade/Texture/tent_00_Snow.dds
bf1942/levels/when_trumpets_fade/Texture/Tiger_Z.dds
bf1942/levels/when_trumpets_fade/Texture/tiwhe1_z.dds
bf1942/levels/when_trumpets_fade/Texture/TiWhe3_z.dds
bf1942/levels/when_trumpets_fade/Texture/trenchmud_256.dds
bf1942/levels/when_trumpets_fade/Texture/trenchmudtoterrain_256.dds
bf1942/levels/when_trumpets_fade/Texture/wd_trench_straight_1.dds
bf1942/levels/when_trumpets_fade/Texture/Wreck_Kubel1_o.dds
bf1942/levels/when_trumpets_fade/Texture/Wreck_Kubel2_o.dds
bf1942/levels/when_trumpets_fade/Texture/wreck_sherBI_o.dds
bf1942/levels/when_trumpets_fade/Texture/wreck_sherBO_o.dds
bf1942/levels/when_trumpets_fade/Texture/wreck_sherman_o.dds
bf1942/levels/when_trumpets_fade/Textures/detail.dds
bf1942/levels/when_trumpets_fade/Textures/env_when_trumpets_fade_01.dds
bf1942/levels/when_trumpets_fade/Textures/env_when_trumpets_fade_02.dds
bf1942/levels/when_trumpets_fade/Textures/env_when_trumpets_fade_03.dds
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bf1942/levels/when_trumpets_fade/Textures/env_when_trumpets_fade_06.dds
bf1942/levels/when_trumpets_fade/Textures/ENVMAP_G_.rcm
bf1942/levels/when_trumpets_fade/Textures/ingamemap.dds
bf1942/levels/when_trumpets_fade/Textures/LightmapShadowBits.lsb
bf1942/levels/when_trumpets_fade/Textures/Tx00x00.dds
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bf1942/levels/when_trumpets_fade/Textures/Tx03x02.dds
bf1942/levels/when_trumpets_fade/Textures/Tx03x03.dds
bf1942/levels/when_trumpets_fade/Watershader.rs