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archives/bf1942/levels/Agent_Orange.rfa
bf1942/levels/Agent_Orange/AI/StrategicAreas.con
rem *******************************************************
rem Agent Orange - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create US_Airfield 1722/478 1745/501 20 land
aiStrategicArea.create Charly_Base 1078/1675 1100/1695 20 land
aiStrategicArea.create Radar_Bunker 1431/1283 1446/1294 100 land
aiStrategicArea.create Bridges 1500/913 1527/942 100 land
aiStrategicArea.create Village 1098/1011 1133/1046 100 land
aiStrategicArea.create Fishing_Huts 1025/240 1050/255 10 land
rem *** Create landingzones sea ***
AILandingZone.createLandingZone lzBridges1 1523/983 1553/1016 LZZMin
AILandingZone.createLandingZone lzBridges2 1345/845 1375/875 LZXMax
rem *** Build strategic areas ***
aiStrategicArea.setActive US_Airfield
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Fishing_Huts
rem Infantry 1734/490
rem Tank 1734/490
aiStrategicArea.setOrderPosition Boat 1320/820
aiStrategicArea.setOrderPosition LandingCraft 1320/820
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Charly_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Radar_Bunker
rem Infantry 1100/1692
rem Tank 1100/1692
aiStrategicArea.setOrderPosition Boat 1200/830
aiStrategicArea.setOrderPosition LandingCraft 1200/830
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Radar_Bunker
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Charly_Base
aiStrategicArea.addNeighbour Bridges
aiStrategicArea.addNeighbour Village
rem Infantry 1440/1292
rem Tank 1440/1292
aiStrategicArea.setOrderPosition Boat 1200/830
aiStrategicArea.setOrderPosition LandingCraft 1200/830
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Bridges
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Airfield
aiStrategicArea.addNeighbour Radar_Bunker
aiStrategicArea.addNeighbour Village
rem Infantry 1535/936
rem Tank 1535/936
aiStrategicArea.setOrderPosition Boat 1320/820
aiStrategicArea.setOrderPosition LandingCraft 1320/820
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBridges1
AIStrategicArea.attachLandingZone lzBridges2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Airfield
aiStrategicArea.addNeighbour Charly_Base
aiStrategicArea.addNeighbour Radar_Bunker
aiStrategicArea.addNeighbour Bridges
aiStrategicArea.addNeighbour Fishing_Huts
rem Infantry 1128/1052
rem Tank 1128/1052
aiStrategicArea.setOrderPosition Boat 1320/820
aiStrategicArea.setOrderPosition LandingCraft 1320/820
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Fishing_Huts
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addNeighbour US_Airfield
aiStrategicArea.addNeighbour Village
aiStrategicArea.addAllowedVehicleGroup land
endIf
rem Agent Orange - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create US_Airfield 1722/478 1745/501 20 land
aiStrategicArea.create Charly_Base 1078/1675 1100/1695 20 land
aiStrategicArea.create Radar_Bunker 1431/1283 1446/1294 100 land
aiStrategicArea.create Bridges 1500/913 1527/942 100 land
aiStrategicArea.create Village 1098/1011 1133/1046 100 land
aiStrategicArea.create Fishing_Huts 1025/240 1050/255 10 land
rem *** Create landingzones sea ***
AILandingZone.createLandingZone lzBridges1 1523/983 1553/1016 LZZMin
AILandingZone.createLandingZone lzBridges2 1345/845 1375/875 LZXMax
rem *** Build strategic areas ***
aiStrategicArea.setActive US_Airfield
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Fishing_Huts
rem Infantry 1734/490
rem Tank 1734/490
aiStrategicArea.setOrderPosition Boat 1320/820
aiStrategicArea.setOrderPosition LandingCraft 1320/820
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Charly_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Radar_Bunker
rem Infantry 1100/1692
rem Tank 1100/1692
aiStrategicArea.setOrderPosition Boat 1200/830
aiStrategicArea.setOrderPosition LandingCraft 1200/830
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Radar_Bunker
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Charly_Base
aiStrategicArea.addNeighbour Bridges
aiStrategicArea.addNeighbour Village
rem Infantry 1440/1292
rem Tank 1440/1292
aiStrategicArea.setOrderPosition Boat 1200/830
aiStrategicArea.setOrderPosition LandingCraft 1200/830
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Bridges
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Airfield
aiStrategicArea.addNeighbour Radar_Bunker
aiStrategicArea.addNeighbour Village
rem Infantry 1535/936
rem Tank 1535/936
aiStrategicArea.setOrderPosition Boat 1320/820
aiStrategicArea.setOrderPosition LandingCraft 1320/820
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBridges1
AIStrategicArea.attachLandingZone lzBridges2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Airfield
aiStrategicArea.addNeighbour Charly_Base
aiStrategicArea.addNeighbour Radar_Bunker
aiStrategicArea.addNeighbour Bridges
aiStrategicArea.addNeighbour Fishing_Huts
rem Infantry 1128/1052
rem Tank 1128/1052
aiStrategicArea.setOrderPosition Boat 1320/820
aiStrategicArea.setOrderPosition LandingCraft 1320/820
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Fishing_Huts
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addNeighbour US_Airfield
aiStrategicArea.addNeighbour Village
aiStrategicArea.addAllowedVehicleGroup land
endIf