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archives/bf1942/levels/Agent_Orange.rfa
bf1942/levels/Agent_Orange/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Agent_Orange\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.121569/0.121569/0.121569
renderer.ambientColor 0.156863/0.149020/0.156863
renderer.diffuseColor 0.921569/0.717647/0.513726
renderer.specularColor 0.337255/0.337255/0.337255
renderer.vertexFogEnable 1
renderer.fogColorVec 0.937255/0.768628/0.603922
renderer.animatedMeshAmbientColor 0.15

rem *** textureManager.alternativePath Texture/sky/032
textureManager.alternativePath Texture/sky/032

shadow.shadowColor 0.600000

Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 450

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman_CHUTE
game.setKit 1 1 VC_Assault_CHUTE
game.setKit 1 2 VC_Scout_CHUTE
game.setKit 1 3 VC_AT_CHUTE
game.setKit 1 4 VC_Engineer_CHUTE

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_AT_CHUTE
game.setKit 2 4 US_Engineer_CHUTE

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/1.000000/0.247059
water.deepColor 0.000000/1.000000/1.000000
water.waterAlphaDepth 2.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1785.108521/163.979156/343.320007
game.setBeforeSpawnCameraPosition 2 1785.108521/163.979156/343.320007