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Archives/bf1942/levels/maps - with documentation/Omaha Beach/Omaha_Beach.rfa
bf1942/levels/Omaha_Beach/AIpathFinding.con
rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of AStar resources ***
ai.numAStarResources 12

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel

rem *** Tank ***
ai.addSearchMap Tank0 0 0 40 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1032.75/1184.25

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 40 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 1032.75/1184.25

rem *** Boat ***
ai.addSearchMap Boat2 1 8 30 125.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 855.821/705.578
ai.setSmoothing 2 20

rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3 932.37/849.894
ai.setSmoothing 3 20

rem *** Car ***
ai.addSearchMap Car4 0 0 35 3.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 1000/1000 1040/1200
ai.setSmoothin 4 6

rem *** Load maps ***
ai.loadMaps