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Archives/bf1942/levels/maps - with documentation/Omaha Beach/Omaha_Beach.rfa
bf1942/levels/Omaha_Beach/SinglePlayerAxis.con
run singleplayer/ControlPointTemplates
run singleplayer/SpawnpointManagerSettings
run singleplayer/SoldierSpawnTemplates
run singleplayer/SoldierSpawns
run singleplayer/ObjectSpawnTemplates
Game.setNumberOfTickets 1 50
Game.setNumberOfTickets 2 120
Game.setTicketLostPerMin 1 50
Game.setTicketLostPerMin 2 8
game.maxNrofPlayers 18
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run SinglePlayer/ObjectSpawns
run singleplayer/ControlPoints
rem *** Always spawn immediatly in singleplayer missions!
game.timeToNextWave 20
endIf
run singleplayer/SpawnpointManagerSettings
run singleplayer/SoldierSpawnTemplates
run singleplayer/SoldierSpawns
run singleplayer/ObjectSpawnTemplates
Game.setNumberOfTickets 1 50
Game.setNumberOfTickets 2 120
Game.setTicketLostPerMin 1 50
Game.setTicketLostPerMin 2 8
game.maxNrofPlayers 18
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run SinglePlayer/ObjectSpawns
run singleplayer/ControlPoints
rem *** Always spawn immediatly in singleplayer missions!
game.timeToNextWave 20
endIf