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Archives/bf1942/levels/maps - with documentation/Tankers Hell/Tankers_Hell.rfa
bf1942/levels/Tankers_Hell/Objects/Rain/Effects.con


rem -------------------------------------

rem - light rain effect

rem -------------------------------------

ObjectTemplate.create EffectBundle e_lightrain

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.timeToLive CRD_NONE/-1/0/0

ObjectTemplate.addTemplate em_lightrain



rem -------------------------------------

rem - light rain emitter

rem -------------------------------------

ObjectTemplate.create Emitter em_lightrain

ObjectTemplate.template fx_lightrain

ObjectTemplate.looping 1

ObjectTemplate.startAtCreation 1

ObjectTemplate.lodDistance 128

ObjectTemplate.timeToLive CRD_NONE/1/0/0

ObjectTemplate.intensity CRD_NONE/200/0/0

ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/128/1

ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/128/1

ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0

ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0

ObjectTemplate.startRotation CRD_NONE/0/0/0



rem -------------------------------------

rem - light rain sprite

rem -------------------------------------

ObjectTemplate.create SpriteParticle fx_lightrain

ObjectTemplate.timeToLive CRD_NONE/1.5/0/0

ObjectTemplate.size CRD_UNIFORM/0.05/0.2/0

ObjectTemplate.gravityModifier CRD_UNIFORM/4/6
ObjectTemplate.drag CRD_NONE/1/0/0

ObjectTemplate.texture raindrop2

ObjectTemplate.initRotation CRD_NONE/0/0/0

ObjectTemplate.destBlendMode BMInvSourceAlpha

ObjectTemplate.rotationSpeed CRD_NONE/0/0/0

ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|15/255/255/255/255|100/255/255/255/255