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archives/bf1942/levels/Apocalypse_Now.rfa
bf1942/levels/Apocalypse_Now/AI/StrategicAreas.con
rem *******************************************************
rem Apocalypse Now - AI'12 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create NVA_Base 595.3/1694.2 608.6/1707.5 30 land
aiStrategicArea.create US_Base 1806/118.8 1819.3/132.1 30 land
aiStrategicArea.create Farm 1336.4/1824.2 1363.1/1850.9 100 land
aiStrategicArea.create Temple 1343.9/1412.8 1363.9/1432.8 100 land
aiStrategicArea.create Beach 436.4/957.4 463.1/984.1 100 land
aiStrategicArea.create Mid_Isle 928.8/1250.2 943.8/1265.2 100 land
rem *** Create landingzones ***
AILandingZone.createLandingZone lzBeach 260/920 380/1020 LZXMax
AILandingZone.createLandingZone lzMidIsle 890/1050 1030/1160 LZZMax
AILandingZone.createLandingZone lzTemple 1350/1280 1435/1375 LZZMax
AILandingZone.createLandingZone lzFarm 1505/1740 1620/1840 LZXMin
rem *** Build strategic areas ***
aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Farm
aiStrategicArea.setOrderPosition Boat 535/1510
aiStrategicArea.setOrderPosition LandingCraft 535/1510
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 200.0
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Temple
aiStrategicArea.setOrderPosition Boat 1780/380
aiStrategicArea.setOrderPosition LandingCraft 1780/380
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 200.0
aiStrategicArea.setActive Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Temple
aiStrategicArea.addNeighbour Beach
aiStrategicArea.addNeighbour Mid_Isle
aiStrategicArea.setOrderPosition Boat 1580/1850
aiStrategicArea.setOrderPosition LandingCraft 1580/1850
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzFarm
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Temple
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Farm
aiStrategicArea.addNeighbour Beach
aiStrategicArea.addNeighbour Mid_Isle
aiStrategicArea.setOrderPosition Boat 1364/1290
aiStrategicArea.setOrderPosition LandingCraft 1364/1290
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzTemple
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Beach
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Farm
aiStrategicArea.addNeighbour Temple
aiStrategicArea.addNeighbour Mid_Isle
aiStrategicArea.setOrderPosition Boat 461/850
aiStrategicArea.setOrderPosition LandingCraft 461/850
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeach
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Mid_Isle
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Farm
aiStrategicArea.addNeighbour Temple
aiStrategicArea.addNeighbour Beach
aiStrategicArea.setOrderPosition Boat 948/1028
aiStrategicArea.setOrderPosition LandingCraft 948/1028
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzMidIsle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf
rem Apocalypse Now - AI'12 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create NVA_Base 595.3/1694.2 608.6/1707.5 30 land
aiStrategicArea.create US_Base 1806/118.8 1819.3/132.1 30 land
aiStrategicArea.create Farm 1336.4/1824.2 1363.1/1850.9 100 land
aiStrategicArea.create Temple 1343.9/1412.8 1363.9/1432.8 100 land
aiStrategicArea.create Beach 436.4/957.4 463.1/984.1 100 land
aiStrategicArea.create Mid_Isle 928.8/1250.2 943.8/1265.2 100 land
rem *** Create landingzones ***
AILandingZone.createLandingZone lzBeach 260/920 380/1020 LZXMax
AILandingZone.createLandingZone lzMidIsle 890/1050 1030/1160 LZZMax
AILandingZone.createLandingZone lzTemple 1350/1280 1435/1375 LZZMax
AILandingZone.createLandingZone lzFarm 1505/1740 1620/1840 LZXMin
rem *** Build strategic areas ***
aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Farm
aiStrategicArea.setOrderPosition Boat 535/1510
aiStrategicArea.setOrderPosition LandingCraft 535/1510
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 200.0
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Temple
aiStrategicArea.setOrderPosition Boat 1780/380
aiStrategicArea.setOrderPosition LandingCraft 1780/380
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 200.0
aiStrategicArea.setActive Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Temple
aiStrategicArea.addNeighbour Beach
aiStrategicArea.addNeighbour Mid_Isle
aiStrategicArea.setOrderPosition Boat 1580/1850
aiStrategicArea.setOrderPosition LandingCraft 1580/1850
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzFarm
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Temple
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Farm
aiStrategicArea.addNeighbour Beach
aiStrategicArea.addNeighbour Mid_Isle
aiStrategicArea.setOrderPosition Boat 1364/1290
aiStrategicArea.setOrderPosition LandingCraft 1364/1290
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzTemple
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Beach
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Farm
aiStrategicArea.addNeighbour Temple
aiStrategicArea.addNeighbour Mid_Isle
aiStrategicArea.setOrderPosition Boat 461/850
aiStrategicArea.setOrderPosition LandingCraft 461/850
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeach
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Mid_Isle
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Farm
aiStrategicArea.addNeighbour Temple
aiStrategicArea.addNeighbour Beach
aiStrategicArea.setOrderPosition Boat 948/1028
aiStrategicArea.setOrderPosition LandingCraft 948/1028
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzMidIsle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf