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Archives/bf1942/levels/maps - with documentation/GuadalCanal/GuadalCanal.rfa
bf1942/levels/GuadalCanal/AIpathFinding.con
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes/(maxMapLevel)
rem *** searchType name/mapNum/minSearchLevel

rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 2422.05/1245
ai.setSmoothing 0 20

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 2422.05/1245
ai.setSmoothing 1 10

rem *** Boat ***
ai.addSearchMap Boat2 1 5 0 125.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 100/100
ai.setSmoothing 2 20

rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 0 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3 100/100
ai.setSmoothing 3 20

rem *** Car ***
ai.addSearchMap Car4 0 0 20 4.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 2422.05/1245
ai.setSmoothin 4 6

beginrem
rem *** Boat ***
ai.addSearchType Boat

rem *** LandingCraft ***
ai.addSearchType LandingCraft

rem *** Car ***
ai.addSearchMap Car4 0 0 20 4.0 0.3 2.5 0
ai.addSearchType Car 2 0
ai.setMapSpawnPoints 2 2422.05/1245
ai.setSmoothin 2 6

endrem

rem *** Load maps ***
ai.loadMaps
rem 2422.69/1254.79