This page is under construction
archives/bf1942/levels/Abandoned_Field.rfa
bf1942/levels/Abandoned_Field/AI/Conditions.con
if v_arg1 == host

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** single & double **
aiStrategy.createConstantCondition maxOneEnemyCP Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required

rem ** holdAndCamp **
aiStrategy.createConstantCondition twoFriendlyCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minFiveFriendlyAreasCond Crisp EqualGreater Friendly NumberOfHostileAreas 5
aiStrategy.setConditionStrength Required

rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition twoEnemyCPCond Crisp Equal Enemy ControlPoint 2
aiStrategy.setConditionStrength Required

endIf