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archives/bf1942/levels/Abandoned_Field.rfa
bf1942/levels/Abandoned_Field/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Abandoned_Field\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.184314/0.184314/0.184314
renderer.ambientColor 0.203922/0.203922/0.203922
renderer.diffuseColor 0.466667/0.349020/0.200000
renderer.specularColor 0.239216/0.239216/0.239216
renderer.vertexFogEnable 1
renderer.animatedMeshDiffuseFactor 0.4
renderer.animatedMeshAmbientColor 0.4
renderer.fogColorVec 0.764706/0.639216/0.474510

rem *** textureManager.alternativePath Texture

shadow.shadowColor 0.600000

Game.setViewDistance 550
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 CivilVC_Soldier
game.setKit 1 0 CivilVC_Rifleman
game.setKit 1 1 CivilVC_Assault
game.setKit 1 2 CivilVC_Scout
game.setKit 1 3 CivilVC_AT
game.setKit 1 4 CivilVC_Engineer

game.setTeamSkin 2 SpecialForces
game.setKit 2 0 SF_Rifleman
game.setKit 2 1 SF_Assault
game.setKit 2 2 SF_Scout
game.setKit 2 3 SF_AT
game.setKit 2 4 SF_Engineer_IthacaM37

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.592157/0.000000
water.deepColor 0.203922/0.247059/0.286275
water.waterAlphaDepth 1.200000
water.waterShallowAlpha 0.700000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 218.635254/134.164246/456.537781
game.setBeforeSpawnCameraPosition 2 218.635254/134.164246/456.537781