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Archives/bf1942/levels/maps - with documentation/GuadalCanal/GuadalCanal_003.rfa
Bf1942/Levels/GuadalCanal/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Kharkov ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 150
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** normal **
aiStrategy.createConstantCondition constantCond Crisp Equal Enemy UnitConstant 1
aiStrategy.setConditionStrength Required
rem ** west **
aiStrategy.createConstantCondition noWestCond Crisp Equal Friendly West 0
aiStrategy.setConditionStrength Required
rem ** east **
aiStrategy.createConstantCondition max2EastCond Crisp EqualSmaller Friendly East 2
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition min4CpCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Kharkov ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 150
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** normal **
aiStrategy.createConstantCondition constantCond Crisp Equal Enemy UnitConstant 1
aiStrategy.setConditionStrength Required
rem ** west **
aiStrategy.createConstantCondition noWestCond Crisp Equal Friendly West 0
aiStrategy.setConditionStrength Required
rem ** east **
aiStrategy.createConstantCondition max2EastCond Crisp EqualSmaller Friendly East 2
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition min4CpCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf