This page is under construction
Archives/bf1942/levels/maps - with documentation/Wake/Wake_003.rfa
Bf1942/Levels/Wake/AIpathFinding.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------


rem *** pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
ai.numAStarResources 10

rem *** Tank ***
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/consideAITypes
ai.addSearchMap Tank0 0 0 30 3.0 0.3 2.5 0 0 2
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 1409/703
rem ,1032/1223,629/1098
ai.setSmoothing 0 20

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1 0 2
ai.addSearchType Infantery 1 0
ai.setMapSpawnPoints 1 1409/703
rem ,1032/1223,629/1098
ai.setSmoothing 1 10

rem *** Boat ***
ai.addSearchMap Boat2 1 5 0 125.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 100/100
ai.setSmoothing 2 20

rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 0 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3 100/100
ai.setSmoothing 3 20

rem *** Car ***
rem *** Car ***
ai.addSearchMap Car4 0 0 20 4.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 1409/703
ai.setSmoothin 4 6


rem *** Load maps ***
ai.loadMaps


rem ----------------------------------------------------------------------------
endIf