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Archives/bf1942/levels/maps - with documentation/Bastogne (1)/Bastogne.rfa
bf1942/levels/Bastogne/AI/conditions.con
rem *** Create Conditions ***

rem *** German ***

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1


rem ** west **
aiStrategy.createConstantCondition westCond Crisp EqualGreater Enemy Remote 1
aiStrategy.setConditionStrength Required

rem ** east **
aiStrategy.createConstantCondition eastCond Crisp EqualGreater Enemy Route 1
aiStrategy.setConditionStrength Required

rem ** bridge **
aiStrategy.createConstantCondition bridgeCond Crisp EqualGreater Enemy Bridge 1
aiStrategy.setConditionStrength Required

rem ** doubleFlank **
aiStrategy.createConstantCondition doubleFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required

rem ** finalPush **
aiStrategy.createConstantCondition singleFrontCond Crisp Equal Enemy Front 1
aiStrategy.setConditionStrength Required



rem *** American ***

rem ** front3 **
aiStrategy.createConstantCondition front3Cond Crisp EqualGreater Friendly Front 3
aiStrategy.setConditionStrength Required

rem ** retake **
aiStrategy.createConstantCondition retakeCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Advisory

rem ** breakOut **
aiStrategy.createConstantCondition oneCPLeftCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength AdvisoryPositive

aiStrategy.createConstantCondition noCPLeftCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength AdvisoryPositive