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Archives/bf1942/levels/maps - with documentation/Bastogne (1)/Bastogne.rfa
bf1942/levels/Bastogne/GameTypes/Coop.con
Game.setNumberOfTickets 1 150
Game.setNumberOfTickets 2 130
Game.setTicketLostPerMin 1 15
Game.setTicketLostPerMin 2 10000
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/SpawnpointManagerSettings
run SinglePlayer/ObjectSpawnTemplates
run SinglePlayer/ControlPointTemplates
rem *** Always spawn immediatly in singleplayer missions!
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run SinglePlayer/ObjectSpawns
run SinglePlayer/ControlPoints
rem *** Always spawn immediatly in singleplayer missions!
rem *** CREATE FLAG BASES ***
rem object.create redBase
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create blueBase
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
rem object.create flagPole
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create flagPole
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
Game.setNumberOfTickets 2 130
Game.setTicketLostPerMin 1 15
Game.setTicketLostPerMin 2 10000
run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/SpawnpointManagerSettings
run SinglePlayer/ObjectSpawnTemplates
run SinglePlayer/ControlPointTemplates
rem *** Always spawn immediatly in singleplayer missions!
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run SinglePlayer/ObjectSpawns
run SinglePlayer/ControlPoints
rem *** Always spawn immediatly in singleplayer missions!
rem *** CREATE FLAG BASES ***
rem object.create redBase
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create blueBase
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
rem object.create flagPole
rem Object.absolutePosition 1694.08/60/804.904
rem Object.rotation 0/0/0
rem object.create flagPole
rem Object.absolutePosition 451.573/40.2/1271.61
rem Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf