This page is under construction
archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/CityHall_Closed_1_M1.rs
subshader "CityHall_Closed_1_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "CityHall_Closed_1_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/CityHall_7a";
}
subshader "CityHall_Closed_1_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "CityHall_Closed_1_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_2a";
}
subshader "CityHall_Closed_1_M1_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/CityHall_1a";
}
subshader "CityHall_Closed_1_M1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_3a";
}
subshader "CityHall_Closed_1_M1_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_6a";
}
subshader "CityHall_Closed_1_M1_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_5a";
}
subshader "CityHall_Closed_1_M1_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wmill_wood4_s";
}
subshader "CityHall_Closed_1_M1_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Roof_4";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "CityHall_Closed_1_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/CityHall_7a";
}
subshader "CityHall_Closed_1_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "CityHall_Closed_1_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_2a";
}
subshader "CityHall_Closed_1_M1_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/CityHall_1a";
}
subshader "CityHall_Closed_1_M1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_3a";
}
subshader "CityHall_Closed_1_M1_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_6a";
}
subshader "CityHall_Closed_1_M1_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/CityHall_5a";
}
subshader "CityHall_Closed_1_M1_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wmill_wood4_s";
}
subshader "CityHall_Closed_1_M1_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Roof_4";
}