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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/CityHall_Closed_2_M1.rs
subshader "CityHall_Closed_2_M1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "CityHall_Closed_2_M1_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/CityHall_7b";
}

subshader "CityHall_Closed_2_M1_Material2" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "CityHall_Closed_2_M1_Material3" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/CityHall_2b";
}

subshader "CityHall_Closed_2_M1_Material4" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/CityHall_1b";
}

subshader "CityHall_Closed_2_M1_Material5" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/CityHall_3b";
}

subshader "CityHall_Closed_2_M1_Material6" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/CityHall_6b";
}

subshader "CityHall_Closed_2_M1_Material7" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/CityHall_5b";
}

subshader "CityHall_Closed_2_M1_Material8" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/wmill_wood4_s";
}

subshader "CityHall_Closed_2_M1_Material9" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Roof_5";
}