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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/TrainStation_M1.rs
subshader "TrainStation_M1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_2";
}
subshader "TrainStation_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_1";
}
subshader "TrainStation_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_3";
}
subshader "TrainStation_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_7";
}
subshader "TrainStation_M1_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_5";
}
subshader "TrainStation_M1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_6";
}
subshader "TrainStation_M1_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_1";
}
subshader "TrainStation_M1_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/SidewalkBlack";
}
subshader "TrainStation_M1_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "TrainStation_M1_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wmill_wood4_s";
}
subshader "TrainStation_M1_Material10" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wmill_roof1_s";
}
subshader "TrainStation_M1_Material11" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Wood_17";
}
subshader "TrainStation_M1_Material12" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "TrainStation_M1_Material13" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.388235 0.388235 0.388235;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/Eu_Strtlight_M1_opac_H";
}
subshader "TrainStation_M1_Material14" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Eu_Strtlight_M1_txtr_H";
}
subshader "TrainStation_M1_Material15" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Watch";
}
subshader "TrainStation_M1_Material16" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_3";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_2";
}
subshader "TrainStation_M1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_1";
}
subshader "TrainStation_M1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_3";
}
subshader "TrainStation_M1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_7";
}
subshader "TrainStation_M1_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_5";
}
subshader "TrainStation_M1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_6";
}
subshader "TrainStation_M1_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/StationWall_1";
}
subshader "TrainStation_M1_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/SidewalkBlack";
}
subshader "TrainStation_M1_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "TrainStation_M1_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wmill_wood4_s";
}
subshader "TrainStation_M1_Material10" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/wmill_roof1_s";
}
subshader "TrainStation_M1_Material11" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Wood_17";
}
subshader "TrainStation_M1_Material12" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/notexture";
}
subshader "TrainStation_M1_Material13" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.388235 0.388235 0.388235;
materialSpecularPower 12.5;
transparent true;
twosided true;
texture "texture/Eu_Strtlight_M1_opac_H";
}
subshader "TrainStation_M1_Material14" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Eu_Strtlight_M1_txtr_H";
}
subshader "TrainStation_M1_Material15" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Watch";
}
subshader "TrainStation_M1_Material16" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/StationWall_3";
}