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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/f_adspinner_board.rs
subshader "f_adspinner_board_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.45098 0.470588 0.458824;
   materialSpecular 0.2 0.207843 0.203922;
   materialSpecularPower 100.0;
   texture "texture/panno3";
}