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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/f_straight_wreck.rs
subshader "f_straight_wreck_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.129412 0.129412 0.129412;
materialSpecularPower 12.5;
texture "texture/Pipe_Rack_I";
}
subshader "f_straight_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/bluline4";
}
subshader "f_straight_wreck_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/wall_stone03";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.129412 0.129412 0.129412;
materialSpecularPower 12.5;
texture "texture/Pipe_Rack_I";
}
subshader "f_straight_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/bluline4";
}
subshader "f_straight_wreck_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/wall_stone03";
}