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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/leftwheel.rs
subshader "leftwheel_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.192157 0.192157 0.192157;
   materialSpecular 0.0313726 0.0313726 0.0313726;
   materialSpecularPower 100.0;
   texture "texture/tires";
}

subshader "leftwheel_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.513726 0.513726 0.513726;
   materialSpecular 0.309804 0.309804 0.309804;
   materialSpecularPower 100.0;
   envmap true;
   texture "texture/rims";
}