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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/rightwheel2.rs
subshader "rightwheel2_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.513726 0.513726 0.513726;
materialSpecular 0.309804 0.309804 0.309804;
materialSpecularPower 100.0;
envmap true;
texture "texture/rims";
}
subshader "rightwheel2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.203922 0.203922 0.196078;
materialSpecular 0.0313726 0.0313726 0.0313726;
materialSpecularPower 100.0;
texture "texture/tires";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.513726 0.513726 0.513726;
materialSpecular 0.309804 0.309804 0.309804;
materialSpecularPower 100.0;
envmap true;
texture "texture/rims";
}
subshader "rightwheel2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.203922 0.203922 0.196078;
materialSpecular 0.0313726 0.0313726 0.0313726;
materialSpecularPower 100.0;
texture "texture/tires";
}