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archives/bf1942/levels/2006.rfa
bf1942/levels/2006/standardmesh/rigs_seagull1_m1.rs
subshader "rigs_seagull1_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
twosided true;
texture "texture/DC-seagull-wing1";
}
subshader "rigs_seagull1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DC_seagull-body1";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
twosided true;
texture "texture/DC-seagull-wing1";
}
subshader "rigs_seagull1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/DC_seagull-body1";
}